Front View
Major Pivot Protocols
Motion Protocols
Position Protocols
Sequence Protocols
Top View
Side View
This is starting location of the Right at Address. We are going to pay attentiion to how much travel we see in the Right Hip during The Swing
The Blobman story is a long one. So I'll give you the short version.
Back in the early 1990s, a small group of Golf enthusiasts, Doctors, Professors, a BioMechanist, and a PGA Golf Professional, gathered to delve into the intricacies of "The Golf Swing." With the assistance of state-of-the-art equipment of that era, the research began.
This group utilized The Ariel Performance Analysis System and Silicon Graphics, Inc (later branded SGI). APAS (Ariel Performance Analysis System) is a video-based 3D motion analysis system conceived and developed by Dr. Gideon Ariel. Dr. Ariel's system could capture video from multiple cameras simultaneously and perform a biomechanical analysis automatically.
SGI was an American manufacturer of high-performance computing solutions, including computer hardware and software. Founded in 1982 by Jim Clark, its initial market was 3D graphics display terminals, but its products, strategies, and market positions evolved significantly. Early systems used " The Geometry Engine" that Clark and Marc Hannah had developed at Stanford University and were derived from Clark's broader background in computer graphics. "The Geometry Engine" was the first very large Scale Integration (VLSI) implementation of a geometry pipeline specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images.
The Hogan Swing (above) that Shell's Wonderful World Golf broadcast in 1964 was captured and shown at 90 frames a second, which, to the best of our knowledge, was the highest frame Rate video ever used to capture Mr. Hogan's golf swing. This footage is well known and available on YouTube and many other sources today. With the expertise of a very practiced and skilled biomechancist, the aquired data of this swing was sent to the programming department of SGI, and they developed three dimensional model of Mr. Hogan's golf swing.
The Programmers at SGI used the same technology to build the 3D Hogan model that generated the 3D Dinosaur models for Jurassic Park.
With the use of the APAS Software and Hardware along with the Specialized collaboration of Silicon Graphics, Inc., this group was able to generate a reasonably accurate 3D Model of the Golf Swing Ben Hogan made on Shell's Wonderful World of golf.
Blobman Triple Play
Click to play
We built an app to enter the orbit of a singular swing—Hogan’s swing. Not merely to watch it, but to study its structure as one might study a cathedral: from every angle, under shifting light, tracing the lines that never lie.
From the Front View, eleven segments arc and align like celestial bodies in motion. From the Top and Right Side Views, eight each—each offering a different echo of the same geometry. Released in 2000, now matured into Version 3.1, the app is less a tool and more a lens—bringing precision into focus, frame by frame.
To this day, it continues to yield fresh insights. Not because the swing changes—but because our understanding evolves. Each revisit peels back another layer of the protocol embedded in Hogan’s geometry. What seemed obvious becomes profound. What was invisible becomes essential.